@startuml
sprite $toc [48x48/16] {
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!define MATERIAL_TOC(_alias) ENTITY(rectangle,black,toc,_alias,MATERIAL TOC)
!define MATERIAL_TOC(_alias, _label) ENTITY(rectangle,black,toc,_label, _alias,MATERIAL TOC)
!define MATERIAL_TOC(_alias, _label, _shape) ENTITY(_shape,black,toc,_label, _alias,MATERIAL TOC)
!define MATERIAL_TOC(_alias, _label, _shape, _color) ENTITY(_shape,_color,toc,_label, _alias,MATERIAL TOC)
skinparam folderBackgroundColor<<MATERIAL TOC>> White
@enduml